UNIDENTIFIED ACTOR #4: (As character, grunting).ĭENTON: In video games, sound is used to convey many different things. In 2008, he also directed the critically acclaimed Dead Space. SCHOFIELD: You know, you can have brutality, but without the tension, without the atmosphere leading up to it, it's not as scary.ĭENTON: Glen Schofield has been perfecting this technique for years. UNIDENTIFIED ACTOR #3: (As character, grunting).ĭENTON: But it's the atmosphere, not just the monsters, that make the game terrifying. UNIDENTIFIED ACTOR #2: (As character, inaudible).ĭENTON: Oh, did I mention the viral outbreak turning prisoners into mutants? And one day of incarceration at Black Iron Prison is enough for a lifetime, if you survive that long. His game is set on a prison colony on one of Jupiter's moons, Callisto. It's a large percentage of a horror game.ĭENTON: That's game director Glen Schofield. For the full experience of the game, you'll want to wear headphones to hear every little sound. So despite what the old tagline from the movie "Alien" says, you can hear death and dismemberment oh, so loud and clear in a new title, The Callisto Protocol. What they don't tell you is that you can also be bitten, you can be impaled and sometimes your head might explode, among many other fates not suitable for the radio. So just a warning - we're going to play some of them next.īRYANT DENTON, BYLINE: In space, no one can hear you scream. NPR's Bryant Denton reports on how the sounds of the game are at least as scary as its gory visuals. It comes from the director of an acclaimed sci-fi horror game called Dead Space. That sound is from the new horror video game The Callisto Protocol. UNIDENTIFIED ACTOR #1: (As character) You know they call Callisto the dead moon? (SOUNDBITE OF VIDEO GAME, "THE CALLISTO PROTOCOL")
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |